Hammers Lasers Mirrors

From Wiki

Jump to: navigation, search
Hammers Lasers Mirrors

By Michael Bonet

Copyright © 2008 Michael Bonet

All rights reserved. This document may not be reproduced in part or in whole in any form or in any means with out the express written permission of the authors.

Use the shiny Mirror to deflect the deadly Laser, but watch out for a rogue Hammer that may smash your chances of winning. Hammers, Lasers, Mirrors is the card game version of the classic finger game (because it needed to be made in card form). Out-guess the other players to end the game with the most cards.

  • Object: To have the most cards.
  • Number of Players: 3 - 4
  • Play Time: 15 Minutes


Contents


In The Box

  • 18 Hammer Cards
  • 18 Laser Cards
  • 18 Mirror Cards
  • 3 Ice Cube Cards
  • 2 Null Cards
  • 1 Dynamite Card

The Rules

Setup

Deal all of the cards out ensuring that everyone has an equal number of cards (20 cards each for 3 players, and 15 cards each for 4 players).

Gameplay

Play happens simultaneously. Each player plays a card face down. After all players have played a card, flip all of the cards over. The winning object takes the trick. Objects always beat objects reguardless of numerical value.

  • Mirror Beats Laser
  • Laser Beats Hammer
  • Hammer beats Mirror

If two cards show the same winning object thet the one with the higher numerical value wins the trick. If there is no clear winner, then the trick is a stalemate. Put the stalemate aside and the winner of the next trick wins any and all prevous ones.

Special Cards

  • Dynamite Card: Dynamite blows up eveything! You win the trick even if a Null or Ice Cube card is played.
  • Null Card: Null cards cancel the trick. No one wins.
  • Ice Cube Card: Ice Cube cards force a stalemate. Null and Dynamite cards trump the Ice Cube card.

Winning the Game

When all of the cards have been played, count the number of cards you have won. The player with the most cards wins the game.

Extended Play

If you have more than 4 players, the winner stays on while the rest rotate in and out. Keep track of the scores and play a fixed number of games.

Credits

The following people made this game possible.

Game Design: Michael Bonet
Artwork: Jessica Brownstein
Playtesting: Mitch "Narmical" Morris
Kristen Rose
Jessica Brownstein
Personal tools